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Agent-to-room navigation
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From Chaipat's knowledge graph
Agent-to-room navigation is part of iNav, his indoor-navigation experiments in Unity. It shows the path from an agent to a chosen room, seen from a fixed bird's-eye camera, using Unity's NavMesh pathfinding. A logging helper prints debugging messages to the console.
The README records an unsolved problem honestly. Unity's NavMeshAgent conflicts with the CharacterController from his own controller script, and makes the agent float in the air.